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::
Description
The blue camera symbol represents what the green camera symbol will transition to
This is simple demonstration UI for the camera control system used in the
GamingCanvas
. I use it for automating camera positions during in-game cutscenes
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Render Engine
FPS
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Camera Move Engine
Automatic
[False: Tick() Required]
FPS
Tick
Tick
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Camera Move Request
Duration (seconds)
R (degrees)
[Relative]
X
Absolute
Relative
Y
Absolute
Relative
Z
Absolute
Relative
Go
Cancel
Pause